Controls

InputAction
WASDMove
ShiftSprint (drains stamina)
Left ClickWeapon attack — or cast equipped rune. Ranged weapons hold-to-aim, release-to-fire.
Right ClickUse equipped tool (axe, pickaxe, hoe, fishing rod)
EInteract (pick up, open chest, talk, descend ladder, etc.)
TabOpen Inventory / Crafting / Quests / Stats
TOpen chat (multiplayer)
EscClose any open dialog / menu

HUD & Stats

The five attributes

AttributeEffect per point above 1
Health+10 max HP
Stamina+8 max stamina
Attack+0.55 weapon/tool damage
DefenseFlat + percent reduction on combat damage only
MagicReserved for the future spell system

Player level cap is 30. Each level grants one attribute point, spent on the Stats tab.

World

The world is procedurally generated as a regional map window: broad landmass noise creates large continents and natural islands, while ocean-basin noise creates medium seas. The spawn remains a protected meadow near world center, but biomes are no longer forced into one ordered mainland.

Each biome has its own enemies, palette, weather flavor, hazard, and signature buildings (cottages in meadow, hunter cabins in woods, sandstone ruins in desert, etc.).

The Underworld

Progression — the Orb System

The big arc: Each biome has 1 Power Orb and 1 Recipe Sheet hidden in dungeons. Orbs are the long-term collectible, sheets gate that biome's craftable tier.

How orbs work

The nine biome rewards

BiomePower OrbRecipe Sheet unlocks
MeadowMeadow Power OrbMeadow Log Cuirass
WoodsWoods Power OrbResin Hatchet
Dark ForestDark Forest Power OrbWarded Bark Cloak armor
PlainsPlains Power OrbWindglass Spear, Heat Mail armor
DesertDesert Power OrbCopper Knife, Reed Boots armor
OceanOcean Power OrbReed Crate Kit, Fur Armor armor
TundraTundra Power OrbFrozen Bluecap Berries, Sealed Mask armor
JungleJungle Power OrbSmoked Starfruit, Climbing Gear armor
MountainsMountain Power OrbCopper Axe, Iron Sword, Stoneblood Tonic

Recipe sheets unlock recipes once they're in your inventory — the Crafting tab shows them as locked until then.

Bosses authored: Meadow, Woods

Primary Power Dungeons in Meadow and Woods use a full boss-gate flow:

  1. Enter dungeon, fight through the combat wing.
  2. Clearing all combat enemies unlocks a door into a large boss room.
  3. The biome boss is roughly 4× the player's size.
  4. Killing the boss unlocks a second door to the orb chest.
  5. Taking the orb teleports you back to the overworld and collapses the structure — that orb is claimed for the run.

Later biomes (Dark Forest → Mountains) use the older "clear → chest unlocks" flow until those bosses are authored. Same orb reward, no big monster yet.

Water Hazard & Armor

Biomes no longer hurt you just for entering without the right armor. Difficulty comes from the enemies there. Water is the only passive armor-check hazard: standing or swimming in water without protection applies 5 HP/sec non-combat damage.

HazardDamageRequired armorUnlocked by
Water5 HP/secReed BootsDesert Recipe Sheet

Buildings, dungeon interiors, underworld layers, and boats suppress water hazard damage.

Gathering

Walk up to a resource and press E to harvest most props; trees and boulders need a tool.

MaterialHow to get it
Rock, Coal, Ore FleckMine boulders & ore/coal nodes with a Pickaxe (right-click). The Underworld is the richest seam.
Logs & SticksChop trees with an axe. Wood type matches the biome you cut in.
GrassGather grass tufts across the meadow and plains.
FlintFlint nodes — needed for every starter tool.
ResinResin blobs on trees.
ClayClay deposits on riverbanks.
Pond Reeds / ReedReed clumps at the edges of ponds and rivers.
Mushroom, Flower, BerriesForage the matching ground props.
BoneBone piles.
ShellShell clusters along the shore.
Ice CrystalCrystal nodes in the Tundra.
VineVine props in the Jungle.
Dry GrassBrittle desert grass.
LeatherDrops from meadow & woods creatures.
Bent Fishhook, Waxed Twine, Dry Tinder, Sunbleached BoneFound in containers — camp remains, fallen carts, hollow logs, burrows, barrels, crates, chests.
Copper Ingot, Iron IngotSmelt Ore Fleck + Coal at a Forge.
Recipe Sheets & Power OrbsCleared from biome dungeons.

Crafting

You need a Workbench. Open the Crafting tab in the Tab menu. Almost every recipe must be made within ~2.35 units of a placed Workbench. The only things you can craft by hand are the Pointy Stick, the Wooden Hammer, and the Workbench itself — so build a Workbench first.

Some recipes also need a nearby station: smelting at a Forge, cooking at a Firepit, water at a Water Treatment Station. Recipe-sheet items stay locked until that biome's sheet is in your inventory.

Craft by hand (no workbench)

ItemIngredientsNotes
Pointy Stick1 Rock + 1 Grass + 1 Meadow LogWeakest melee weapon (5 dmg)
Wooden Hammer3 Meadow LogPlaces & removes built structures
Workbench8 Meadow Log + 4 Rock + 2 CoalUnlocks all other crafting

Tools (workbench)

ItemIngredientsUse
Woodcutting Axe2 Flint + 3 Meadow StickChop trees → logs
Pickaxe3 Flint + 3 Meadow StickMine boulders → Rock / Coal / Ore
Hoe1 Flint + 3 Meadow StickTill soil for farming
Fishing Rod2 Meadow Stick + 3 Grass + 1 Bent FishhookCast at fish shadows
Stone Hammer6 Rock + 2 Meadow StickBlunt melee tool (Crush)

Weapons, armor & consumables (workbench)

ItemIngredientsEffect
Slingshot2 Meadow Stick + 2 Grass + 1 RockRanged; fires Rock as ammo
Bone Spear2 Bone + 2 Meadow Stick + 1 Waxed Twine7 dmg stab
Leather Skullcap4 Leather + 1 Bone + 2 Waxed Twine + 2 GrassLight armor
Bone Necklace4 Bone + 1 Waxed TwineTrinket
Healing Salve2 Mushroom + 1 Resin + 2 Berries+30 HP
Stamina Tonic3 Berries + 2 Mushroom + 1 Resin+30 stamina
Water Pouch2 Leather + 2 GrassEmpty pouch; carries 5 water units

Stations & storage (workbench, placeable)

ItemIngredientsPurpose
Player Chest10 Meadow LogStorage
Firepit5 Rock + 5 Meadow LogCooking
Forge10 Rock + 6 Meadow Log + 2 CoalSmelting ore → ingots
Water Treatment Station6 Meadow Log + 4 Pond Reeds + 4 Rock + 1 CoalClean drinking water
Torch1 Meadow Stick + 1 Resin + 1 CoalLight source

Building & placeables (workbench)

ItemIngredientsNotes
Wooden Wall2 Meadow LogCrafts 4 sections
Reinforced Wall4 Meadow Log + 1 Iron IngotCrafts 4; iron-strapped
Wooden Door4 Meadow Log + 2 GrassOpens & closes
Wooden House80 Meadow LogLivable interior
Bedroll6 Grass + 2 Meadow StickSets your respawn point
Boat8 Meadow Log + 4 Pond Reeds + 2 GrassPlace in water, board to cross
Portal Endpoint2 Copper Ingot + 2 Ore Fleck + 4 RockName two the same → bidirectional teleport

Placing and removing built structures uses the Wooden Hammer (or Stone Hammer).

Sheet-gated tiers recipe sheet required

SheetItemIngredients
MeadowMeadow Log Cuirass armor12 Meadow Log + 5 Grass
WoodsResin Hatchet4 Woods Log + 2 Resin + 2 Flint
Dark ForestWarded Bark Cloak armor5 Dark Log + 2 Bone + 2 Mushroom
PlainsWindglass Spear2 Meadow Stick + 2 Flint + 2 Flower
PlainsHeat Mail armor3 Copper Ingot + 4 Flower + 6 Rock
DesertCopper Knife1 Copper Ingot + 2 Flint + 2 Dry Grass
DesertReed Boots armor6 Dry Grass + 3 Waxed Twine + 2 Sunbleached Bone
OceanReed Crate Kit8 Pond Reeds + 2 Shell
OceanFur Armor armor8 Pond Reeds + 3 Shell + 4 Woods Log
TundraFrozen Bluecap Berries (×3)3 Berries + 2 Ice Crystal
TundraSealed Mask armor4 Ice Crystal + 3 Frost Lichen + 2 Waxed Twine
JungleSmoked Starfruit (×2)2 Berries + 3 Vine + 2 Mushroom
JungleClimbing Gear armor6 Vine + 4 Jungle Log + 2 Iron Ingot
MountainCopper Axe2 Copper Ingot + 2 Meadow Log + 1 Meadow Stick
MountainIron Sword (10 dmg)3 Iron Ingot + 1 Mountain Log + 2 Waxed Twine
MountainStoneblood Tonic4 Ore Fleck + 2 Coal + 4 Rock

Starting loadout

In your pockets
  • 200 Meadow Log, 50 Grass
  • 5 Charm Rune
  • 3 each: Fire, Water, Lightning, Wind, Ice Rune
  • 2 Portal Endpoint
Starter Chest (near spawn)
  • Woodcutting Axe, Hoe, Fishing Rod, Pickaxe, Wooden Hammer
  • 6 Carrot Seeds, 4 Potato Seeds, 3 Starfruit Seeds
  • 4 Coal

A separate Rune Chest nearby holds 5 each of the elemental runes + 3 Charm Runes.

Survival Loops

Cooking

Smelting

Water & thirst

Farming

CropGrow timeHarvest yield
Carrots5 min2
Onions6 min2
Potatoes7 min3
Starfruit9 min1
Pumpkins10 min1

Fishing

Boulder mining

Combat

Death & respawn

Multiplayer

Alpha state: Co-op is functional. Most durable state (inventory, progression, dungeon clears) is server-authoritative and per-player. Some UI feedback and a few interactions are still being shifted to the network layer.